Pivot Studio Pattern Engine 1.40 for 3ds Max 2018 – 2025

Pivot Studio Pattern Engine 1.40 for 3ds Max 2018 – 2025-1

Product Details

Pattern Engine is a scripted tool for 3ds Max that can generate and edit a variety of 3D geometry types—such as parametric patterns, 3D tiles, partitions, shelves, wall art, upholstery, and more—much faster and more easily than other approaches.

Key Features

User-Friendly Interface: An easy-to-use, well-organized interface.

Flexible Pattern Adaptation: Pattern objects can be generated and adapted to any 2D flat, closed shape.

Multiple Array Modes: Choose from Grid, Radial, or Random array modes.

Extensive Shape Library: Over 40 primitive shapes to use as pattern items.

Three Distribution Modes: Distribute items by Weight, Random, or Expression.

X and Y Expressions: Control the percentage of each item along the X and Y axes.

Per-Item Parameters: Adjust depth, angle, scale, slope, visibility, and more to fine-tune your designs.

Concave Mode: Generate hollow (concave) items and mix them with regular (convex) items.

Outline Mode: Create outlined or framed items for a unique look.

Effects: One of the tool’s most powerful features. Map any eligible value across the pattern with four effect types: Gradient, Random, Expression, and Shape. You can also blend effects using various blending modes for more control.

Bumpy Convex: Apply a “pillow” effect to convex items—useful for generating upholstery forms.

Array Borders: Offset the pattern from multiple sides with the option to display the border. Useful for framing patterns within a specific area.

Local Alignment: Different options for per-item alignment within local space when an item’s scale is under 100%.

Material ID Modes: Four modes are available—Fixed, Random, By Item, and Expression.

Built-In Presets: Over 200 ready-to-use presets in different categories are included.

Immediate Saving: Any changes to a pattern object are saved immediately, allowing you to revisit and edit them later.

Preset Management: Save and load presets, or pick a preset from another object.

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