Material Texture Loader for 3ds Max
Instantly Create Advanced Materials Setups from PBR Textures
The Material Texture Loader is a 3ds Max script that simplifies the process of loading textures, creating materials, and applying them to your scene. It works with a variety of texture workflows and speeds up the material creation process.
Latest Version
1.830 updated: 06-05-2024
Support
3ds max 2016 to 2025.
Vray(v3-6), Corona(v5-11), Redshift, Arnold, FStorm, Octane, PBR, Physical and Standard materials and maps.
Features
Instant Material Creation
- Automatic texture recognition and parameter linking for all channels
- Real-world, tri-planar, random and spherical mapping
- Specular and Metallic workflow support
- Settings for color, reflection, glossiness, IOR, ID and 2-Sided materials
Advanced maps setups
- Per channel color space and gamma input values and adjustments (including ACEScg, sRGB, linear-sRGB, Raw)
- Color/ao, normal/bump and specular/metallic compositing maps
- Extensive MaxScript commands to automate the creation process
- UDIM map loading
- Settings for blur, map channel, mapping size, rotation and random rotation
Live update and editing
- Instant rebuilding of textures, maps and parameters
- Quick texture selection per channel
- Per channel strength adjustment
- Switch between presets
- Show material preview and texture channels in viewport
Easily apply and save materials
- Include uvw and displacement modifiers on material assignment
- Add materials and maps to Slate or Compact material editors
- Save to material library
- Save material thumbnail
Resource download
Price18 ¥
VIP freeUpgrade VIP
Buy now
Comments0